● Local party game · 2–8 players

Every round brings new Trouble

One device, your group: solve, react and guess each other’s choices. Keep your penalty points low and win a rescue joker for your team.

Now on iPhone & iPad · No account

18+ · Drink responsibly
Bottle Trouble board with face-down cards, Trouble Meter and eight players
Current Bottle Trouble home view on iPhone
2 - 8players
1shared device
3round formats
Noaccount
Cards.Teams.Trouble.

A round that keeps evolving

One card. Your next shared moment.

Choose your round size and set which games appear more often in Trouble Mix. Bottle Trouble builds the deck for you.

01

Create a round

Your people. Your level of chaos.

2 to 8 players. Quick Trouble with 16 cards, Classic Trouble with 36 or Chaos Board with 49. Set your favourites to High or Maximum in Trouble Mix.

Four players with the Fox, Panda, Owl and Otter teams
Classic Trouble with 36 cards, Quick Trouble with 16 and Chaos Board with 49 cards
02

Card by card

The board keeps everyone involved.

Sometimes it hits you, sometimes someone else and sometimes the whole group at once.

Card with line patternCard with radial lightCard with wave pattern
03

A shared finish

Your finale. Your moment.

The player with the fewest penalty points wins. Tied leaders face a Final Challenge. Then see the standings and how your round unfolded.

Current round winner: Lou with three penalty points
Standings with Lou, Kim and Nia and their penalty points

Trouble Teams

Four teams. One round.

Fox, Panda, Owl or Otter: Bottle Trouble spreads you evenly across the teams. Your individual score decides who wins the round.

In Joker Trouble, one player per team competes in Reaction Trouble — up to four at once. The winning team earns a rescue joker: block one penalty point for yourself or a teammate now, or save it for later.

Team Fox
TeamFox
Team Panda
TeamPanda
Team Owl
TeamOwl
Team Otter
TeamOtter

Joker Trouble

Reaction Trouble

One player per team. Three rounds for the joker.

Rescue joker

Use now. Or keep for later.

Trouble Meter

100% Trouble.
Time for a Joker round.

The Trouble Meter charges as you play. At 100%, Joker Trouble begins. After the Joker round, the meter drops and starts charging again.

  • 100% triggers Joker Trouble
  • Reaction Trouble decides the joker
  • A rescue joker blocks 1 penalty point

Mini-challenges

Knowledge. Reflexes. Instinct.

From country pins to airport codes, from spotting symbols to guessing secret preferences: your games, your mix.

Country Trouble

Where is the country? Place your pin on the world map.

Airport Trouble

FRA, HND and more: which airport matches the code? Choose from three answers.

Same Brain

One player chooses in secret. The other guesses their answer. MATCH or NO MATCH?

Spot Trouble

One symbol is different. Who finds it first?

Higher or Lower

Which film runs longer? Which country is larger? Compare them in a duel.

Quick Vote

Who fits the prompt? After the countdown, everyone points at one player.

Fact Trouble

Three statements, three rounds: decide whether each is true or false.

Brain Trouble

Three knowledge questions. Pick the correct answer each time.

Brand Trouble

Name the brand behind the clue. A, B or C?

City Trouble

Compare distances and longitude. Choose from three answers.

Which Came First

Two events. Which happened first? The dates reveal the answer.

Closest Wins

Each player secretly picks a number. The closer estimate wins.

Timing Trouble

Hit the target time with the clock hidden. Trust your timing.

Tongue Trouble

Ready for a tongue twister? Read it aloud without stumbling.

Rhyme Trouble

Keep the rhymes coming. No repeats, no long pauses.

Chain Trouble

One category. Take turns naming new words. Who gets stuck?

Number Trouble

Count in turn. If the number matches the rule, say ‘Trouble’!

Past Trouble

Never have I ever … Who does the statement apply to?

Grid Trouble

Place X and O. Three in a row wins the duel.

Rock Paper Scissors

The classic: play a real round and log the result.

Find your next favourite.

Soft Mode

Keep the Trouble.
Take it easy.

Same crew, same mini-games. A lighter score keeps your round relaxed — without losing the fun.

  • At most 1 penalty point per player per card
  • Lucky cards with zero penalty points
  • Skip challenges without penalty points, in every mode
More about fair play
A little Trouble. Lots of fun.

Per player. Per card.

Soft Mode setting: at most one penalty point per player per card

Switch on Soft Mode in Game Options.

Local & direct

One device. No login.

Play together. Without an account.

Names and game settings stay on your device.

1 deviceNo account

An internet connection may be required for ads, consent and purchases.

More about privacy

Real app screens

Your group. On iPhone and iPad.

Every view shown here comes directly from the current Bottle Trouble product.

Quick answers

Before the first card flips.

The most important answers for your first round. Find help with purchases, settings and technical questions in Support.

All support topics
How many people can play?

Bottle Trouble is designed for 2 to 8 adults.

Does everyone need their own device?

No. You play together locally on one iPhone or iPad.

How do you win?

The player with the fewest penalty points wins. Tied leaders face a Final Challenge. You can skip challenges without penalty points.

Do we need an account?

No. There is no user account, cloud profile or online lobby.

Bottle Trouble app icon

Available now on the App Store

Your next round is waiting.

Download free for iPhone and iPad. Together on one device, in English or German. Optional in-app purchase for ad-free play.

Download on the App Store